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Skyrim Underwater Combat Mod Fixed

@RavenDreamer is correct. You cannot perform any attack underwater without a mod / using a console command. Your best efforts would be to do what Raven Dreamer said, lure them to shallow water and then attack them.

Skyrim Underwater Combat Mod

This mod adds realistic splash animations to most bodies of water in the game with specific settings depending on the type of projectile - it even adds underwater explosions in case you end up firing off a fireball whilst submerged!

Turning Skyrim into a third-person action RPG is a huge accomplishment and Ersh has managed that with this True Directional Movement mod. This mod turns Skyrim into a whole new experience that revolutionizes how you tackle combat.

What's more is that the mod adds customizable health bars for your targets, head-tracking camera movement, and even supports mounted combat. It's a wholly impressive feat and a must-have for anyone wanting to spice up their Skyrim experience.

If you're looking for something that improves your performance in combat, No Radial Blur will help. It disables the radial blur effect that happens when you get hit by enemies or perform a killcam finishing move. This can save you valuable frames, especially in larger combat situations where you're getting hit frequently.

Wildcat - Combat of Skyrim is a phenomenal combat mod that breathes new life into the Skyrim hack-and-slash experience we've all gotten used to by now. It makes enemy AI smarter, makes attacks deadlier (for both the player and enemies), adds in locational damage, and makes it so all attacks drain stamina instead of just power attacks. All of these changes make Skyrim more difficult, but they also make the combat system feel more skill-based. Additionally, overcoming foes with Wildcat combat is much more satisfying than it ever was with vanilla Skyrim. We can't recommend this mod enough.

I tried adding that Daggerfall was another game in the series that had underwater combat while Skyrim didn't, but it got reverted. Why? So what if Daggerfall plays differently than Morrowind through Skyrim? It's still a main installment in the series, and the first TES game to have the ability to use weapons while in the water. How is that not notable? And if it's so taboo to mention Daggerfall on a Skyrim page, why is it that the entry right above the one I tried to edit still has a reference to Daggerfall? 04:59, 27 January 2019 (UTC) 350c69d7ab


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